Re: top ten things i love about U.F.O.

Posted by Matt on
URL: https://www.shado-forum.com/top-ten-things-i-love-about-U-F-O-tp3094193p3097802.html

I didn't have a problem with tha aspect as it is much easier to get the interceptors spaceborne in a low G, zero atmosphere enviorment. The big problem I saw with the interceptors is that in order to intercept the UFO's that were traveling at SOL speeds, they would have to be traveling at a sizeable percentage of light speed themselves. In combat you can easily pull nine G's at 400 knots. A tight turn at relvistic velocities would turn the pilot into toothpaste and tear the spacecraft apart unless the ship was equiped with a antigravity field to protect the ship and pilot.

I have to speculate that some of the technology SHADO used was based on captured alien technology that had been reverse engineered. Can you say Area 51? *grin*

Matt :)

> Some of the basic premise ideas are a bit ill-conceived, as well. For
> example - it doesn't really make sense to have the first line of
> defence based on Earth's natural satellite, because there'll always
> be a line of attack from which it's BEHIND Earth.
>