Posted by
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URL: https://www.shado-forum.com/top-ten-things-i-love-about-U-F-O-tp3094193p3098091.html
ok, i admit i dont know a lot of this. but here i try.......
the moon is 1/6 g and off the moon is even less, so you have to change those battle specs.
and the computers tracked the UFOs at speed of light 8, really hard to slow down or turn at if you dont want to miss your target, so the interceptors were like anti-missles that shot missles at a computer generated vector to explode or impact in the path of the UFOs.
so they didnt really need to turn much at high speeds.
jim
--- On Wed, 6/22/11, Matt <
[hidden email]> wrote:
From: Matt <
[hidden email]>
Subject: [SHADO] Re: top ten things i love about U.F.O.
To:
[hidden email]
Date: Wednesday, June 22, 2011, 4:06 PM
I didn't have a problem with tha aspect as it is much easier to get the interceptors spaceborne in a low G, zero atmosphere enviorment. The big problem I saw with the interceptors is that in order to intercept the UFO's that were traveling at SOL speeds, they would have to be traveling at a sizeable percentage of light speed themselves. In combat you can easily pull nine G's at 400 knots. A tight turn at relvistic velocities would turn the pilot into toothpaste and tear the spacecraft apart unless the ship was equiped with a antigravity field to protect the ship and pilot.
I have to speculate that some of the technology SHADO used was based on captured alien technology that had been reverse engineered. Can you say Area 51? *grin*
Matt :)
> Some of the basic premise ideas are a bit ill-conceived, as well. For
> example - it doesn't really make sense to have the first line of
> defence based on Earth's natural satellite, because there'll always
> be a line of attack from which it's BEHIND Earth.
>
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