Just found another game with UFO in the title.
There was a game by Avalon Hill called UFO - The game of close encounters. Marc D. [Non-text portions of this message have been removed] |
Thanks Marc. Is it a computer game or a freestanding game?
Marc Douglas <[hidden email]> wrote:Just found another game with UFO in the title. There was a game by Avalon Hill called UFO - The game of close encounters. Marc D. [Non-text portions of this message have been removed] Yahoo! Groups Links signature test'; "> --------------------------------- Yahoo! for Good Click here to donate to the Hurricane Katrina relief effort. [Non-text portions of this message have been removed] |
It was a bookshelf/boardgame
Marc D. -----Original Message----- From: [hidden email] [mailto:[hidden email]] On Behalf Of bryan legg Sent: Friday, October 07, 2005 5:59 AM To: [hidden email] Subject: Re: [SHADO] UFO games Thanks Marc. Is it a computer game or a freestanding game? Marc Douglas <[hidden email]> wrote:Just found another game with UFO in the title. There was a game by Avalon Hill called UFO - The game of close encounters. Marc D. [Non-text portions of this message have been removed] Yahoo! Groups Links signature test'; "> --------------------------------- Yahoo! for Good Click here to donate to the Hurricane Katrina relief effort. [Non-text portions of this message have been removed] Yahoo! Groups Links |
Thanks Marc. When I was a very young man in New Orleans there was an amusement park called Ponchartrain Beach in the 70's. In the arcade was a sit down electronic game called _____UFO or UFO_____. You would sit down and spin in a circle until you found the UFO. I don't know or remember if it was from england but it was cool. You actually had to look through a conning tower, listen for the UFO sound and then you got to blast it with a laser. It was too cool and whenever I hear about a UFO game I get sentimental.
Marc Douglas <[hidden email]> wrote:It was a bookshelf/boardgame Marc D. -----Original Message----- From: [hidden email] [mailto:[hidden email]] On Behalf Of bryan legg Sent: Friday, October 07, 2005 5:59 AM To: [hidden email] Subject: Re: [SHADO] UFO games Thanks Marc. Is it a computer game or a freestanding game? Marc Douglas wrote:Just found another game with UFO in the title. There was a game by Avalon Hill called UFO - The game of close encounters. Marc D. [Non-text portions of this message have been removed] Yahoo! Groups Links signature test'; "> --------------------------------- Yahoo! for Good Click here to donate to the Hurricane Katrina relief effort. [Non-text portions of this message have been removed] Yahoo! Groups Links Yahoo! Groups Links signature test'; "> --------------------------------- Yahoo! Music Unlimited - Access over 1 million songs. Try it free. [Non-text portions of this message have been removed] |
In reply to this post by Marc Douglas
I thought there was a PC Flight simulator - for the Skydiver and
Interceptor. The Game was an independant ADD-on to the Microsoft Flight simulator. The old link I had is dead now. Anyone still have the files somewhere - it was a fanmade Freeware add-on. Gordon. [Non-text portions of this message have been removed] |
Actually there was a Flight sim called UFO by SUBLogic. They did the
original Flight Simulator for the Apple II and Commodore 64. The game was out in the mid 80's. UFO was for the Apple, Commodore and the PC I think. Marc D. -----Original Message----- From: [hidden email] [mailto:[hidden email]] On Behalf Of [hidden email] Sent: Saturday, October 08, 2005 12:15 PM To: [hidden email] Subject: Re: [SHADO] UFO games I thought there was a PC Flight simulator - for the Skydiver and Interceptor. The Game was an independant ADD-on to the Microsoft Flight simulator. The old link I had is dead now. Anyone still have the files somewhere - it was a fanmade Freeware add-on. Gordon. [ |
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Hi all,
I've justed added a new UFO music & effects track to my UFO website, this time for the episode E.S.P. There are a few moments where some sounds are heard that I never noticed while watching the episode (e.g., the gadget in the doctor's office). Also, my "What's New" page has some new links to some interesting web pages with UFO content. Check them out at: http://ufoseries.com/new.html Marc |
On Sat, 08 Oct 2005 10:04:35 -0700
Marc Martin <[hidden email]> wrote: > > Also, my "What's New" page has some new links to some > interesting web pages with UFO content. Check them > out at: > > http://ufoseries.com/new.html > Thanks Marc, some interesting stuff there. I was a little bit surprised to see that some of the "what's new" items are dated "9-Oct-05", though. Is it really Sunday already where you are? :D -- Dig It : a forum for Euro Beatles fans - http://beatles.dyndns.org/ |
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> Thanks Marc, some interesting stuff there. I was a little
> bit surprised to see that some of the "what's new" items > are dated "9-Oct-05", though. Is it really Sunday already > where you are? :D Well I'm sure its Sunday *somewhere*... :-) Marc |
In reply to this post by Marc Douglas
Thank you Marc and Gordon. If anyone has the old files please let me know. Unless it violates Copyright law. Can't afford to be in prison. LOL. I don't have my old commodore 64 and I never had an apple computer. Although missile command was close but no action from base and there was another similar game with an interceptor but all it did was move up and down firing a laser , they just don't have the ummph of UFO.
Marc Douglas <[hidden email]> wrote:Actually there was a Flight sim called UFO by SUBLogic. They did the original Flight Simulator for the Apple II and Commodore 64. The game was out in the mid 80's. UFO was for the Apple, Commodore and the PC I think. Marc D. -----Original Message----- From: [hidden email] [mailto:[hidden email]] On Behalf Of [hidden email] Sent: Saturday, October 08, 2005 12:15 PM To: [hidden email] Subject: Re: [SHADO] UFO games I thought there was a PC Flight simulator - for the Skydiver and Interceptor. The Game was an independant ADD-on to the Microsoft Flight simulator. The old link I had is dead now. Anyone still have the files somewhere - it was a fanmade Freeware add-on. Gordon. [ Yahoo! Groups Links signature test'; "> --------------------------------- Yahoo! Music Unlimited - Access over 1 million songs. Try it free. [Non-text portions of this message have been removed] |
In reply to this post by Marc Martin
--- In [hidden email], Marc Martin <marc@u...> wrote:
> There are a few moments where some sounds are heard that I never >noticed while watching the episode (e.g., the gadget in the doctor's > office). I'd noticed this noise, although I can't figure what it is meant to be related to, is it a gadget or just a sound effect added for some reason? At the end of this scene, the camera zooms onto the TV monitor, with a flat trace on it, which goes crazy and there's an "electrical hum" to go with it. I've often pondered on what the point was! The only explanation I could come up with is Croxley senses what Paul Foster is going to do. It kind of adds up, given the following scenes in the ruined house. If Croxley intended to blast Straker and Freeman away, he could've done so without them even having realized, but didn't. Maybe his plan was to be killed himself by them, but when he became aware that Foster was coming to the house, he did all he could to delay things until he knew he was there. Puts a different perspective on his last words "it is time" The following discussion doesn't really fit though. Straker points out that Croxley must have known, based on the fact they could both see Foster behind Croxley, implying he allowed himself to be killed and therefore had control of his own mind (and therefore actions) in the last few seconds. Could there be a bit of dramatic irony occurring here? Has anyone else got any explanations that would make better sense than the nonsense I'm going on about?!! All this speculation aside, why oh why did the director make Croxley take so long to die? The camera moves back far too slowly, makes it silly and spoils what would otherwise have been an excellent performance by the guest actor (whose name escapes me). Another bit of trivia - one other "sound" is (I think) of Ed Bishop throwing away the fake blood container as he goes down to check that Croxley is dead, you can see him throwing it away. This implies that it is an entire scene shot from (at least) where we see the blood on Straker's hand to the end, for him still to be holding it. I first saw this ep on the "late nite late" screenings and I remember at the end the presenter saying there was a real panic in the studio caused by that scene between Foster and Schroeder, because at the beginning of it they're in another room and can be seen talking but obviously there's no voices and the crew thought something had gone wrong with the sound! Fortunately they didn't have a chance to "interrupt" the screening! Another kind of "normal transmission will be resumed" occurred when they showed "Responsibility Seat". In those (good old) days, commercial breaks were led into and out of with something that clearly indicated that the programme was about to stop/ restart, in UFO's case, a still image. After the first commercial break (only two remember that???) this image remained for much longer than usual and when UFO did reappear, it was the scene where Straker is preparing to leave Freeman in charge, but much of it was lost, which I realized when it was screened later on Bravo. The presenter was in fits at the end and explained that there had been another panic, due to the similarity between the affected scene and the final scene, they thought they'd muddled the reels (or whatever) and that the episode would've been extremely short! Apart from this, I believe "late nite late" must have screened every episode unedited, judging by the Carlton DVDs which, I`m assuming are complete. Seems the BBC butchered most of them, from what people wrote in the archives a real shame. Pity they didn't put them in a graveyard slot for the real fans to enjoy like "late nite late" did, rather than (ab)use them as "fillers" for their unpredictable sports scheduling. Cheers for now, Sarah (UK) |
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> I'd noticed this noise, although I can't figure what it is meant to
> be related to, is it a gadget or just a sound effect added for some > reason? At the end of this scene, the camera zooms onto the TV > monitor, with a flat trace on it, which goes crazy and there's > an "electrical hum" to go with it. Hi Sarah, Your post about ESP confused me a bit, as you were referring to things I never recall seeing in the episode. So I just went back and looked at the specific scenes you were talking about on the DVDs. The scene where the monitor goes from flat to crazy is at the end of the talk between Dr. Shroeder and Foster, not between Croxly and the psychiatrist. I also have the script for ESP (sadly this is not yet online), but it does not refer to the monitor going crazy, so I do not know what the director had in mind here. > Another bit of trivia - one other "sound" is (I think) of Ed Bishop > throwing away the fake blood container as he goes down to check that > Croxley is dead, you can see him throwing it away. Fake blood container? I can see Strakers arm appear to throw something away when that "click" is heard, but I don't see anything being thrown away. Marc |
--- In [hidden email], "Marc Martin" <marc@u...> wrote:
> Your post about ESP confused me a bit, Story of my life - confusing people I mean! <g> > The scene where the monitor goes from flat to crazy is at the > end of the talk between Dr. Shroeder and Foster, not between > Croxly and the psychiatrist. Sorry - we were at cross-purposes - in your original post you'd written "(e.g., the gadget in the doctor's office)". Of course there's a number of scenes in 'a' Doctor's office in this ep!! Did you mean the scene early on when Croxley is lying down with the red "light box" thingy above him and sensors on his head? If it is, I'll watch it to see what you are referring to. > I also have the script for ESP (sadly this is not yet online), but > it does not refer to the monitor going crazy, so I do not know > what the director had in mind here. Oh well, it probably means absolutely nothing!! But can you understand why I mistook this scene as the one you'd meant - that weird sound heard all the way through their conversation, is why I'd thought you were referring to this particular scene. > Fake blood container? I can see Strakers arm appear to throw >something away when that "click" is heard, but I don't see anything >being thrown away. That's what I meant really, the action of him throwing something away, not that I can actually see the container, it's too dark to be able to see anything. It's only an "educated guess" on my part, but I thought a logical one for the action(??) Still, it got us looking at a UFO ep and that's gotta be good for the soul!! Another 'nitpick' on the soundtrack of this ep - where Straker leaves the car on the first visit to Croxley's house, it sounds like a normal car door closing, not the lovely "whine" normally used for the gull-wing. Something else I wanted to mention about ESP - where Croxley reads Straker's thoughts when he puts the gun to his head - "you're thinking about your Mother - stop it!" Isn't it actually true that many soldiers facing imminent death in war were found to think of their mothers, regardless of race or religion, just before dying? On a happier note, one other question I meant to ask you Marc, back in the archives the 4% speedup on PAL recordings is mentioned several times. In August 1999, you put up some MP3 files comparing PAL based video soundtrack excerpts of Straker's voice against the Japanese laser disc recordings which are at the correct speed. Some people commented they could hear the difference, others not. Being in the UK, I've always heard PAL and I think the speedup occurs on the Carlton DVDs, so I'm assuming I've never heard the soundtrack at the correct speed. On your site you've got some short excerpts of dialogue; are these from the laserdiscs, or do they also suffer from the effects of speedup? I'd like to try and "hear" this difference for myself so was wondering if I could use these bits as examples of how they should sound? It might work, although would differences in playback speed from different sources(i.e. DVD v VCR v laserdisc v PC) possibly cancel it out, or even make it worse? I recall good old cassette tapes often sounding very different in terms of pitch, if played on a machine different to the one on which it was recorded! Incidentally, does the speedup impact visually as well? Bye for now, Sarah |
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> Did you mean the scene early on when Croxley is lying down with the
> red "light box" thingy above him and sensors on his head? Yes, I *think* that is what I meant... but listening to the M&E, I had forgotten there was a Shroeder/Foster scene! (not having watched this episode in years) > Being in the UK, I've always heard PAL and I think the speedup > occurs on the Carlton DVDs, so I'm assuming I've never heard the > soundtrack at the correct speed. On your site you've got some short > excerpts of dialogue; are these from the laserdiscs, or do they also > suffer from the effects of speedup? In general, everything on my website should be at the "correct" speed. That includes the dialog page, the music page, and the music & effects track page. The dialog page is taken from the American DVD's, which are not speeded up by 4%. The music & effects tracks are actually taken from PAL broadcast masters, but then I run them through an audio processing program to slow them down by 4%. To me, this difference is quite noticeable. Even when I looking at ESP earlier today on the Carlton (PAL) DVDs, I immediately noticed the higher pitch in Shroeder's voice. But I understand that many people do not notice this at all, or think it's worth mentioning. > Incidentally, does the speedup impact visually as well? Actually, I think the PAL versions have the advantage visually, which I why I was watching the Carlton DVDs this morning to see if I could see a vial of fake blood. :-) The PAL versions have an extra 100 lines of resolution (or so they say), and also the video is "smoother". That is, each frame is unique on PAL -- the 24 frames per second film is translated straight to 25 frames per second video. Alternately, the NTSC versions seen in the USA have a bit of a stutter, in that 24 frames per second film is translated into 30 frames per second video, and several times each second a frame is duplicated to achieve this. However, the 4% speedup does make people move a little faster than they would otherwise, and the whole episode only takes 48 minutes instead of 50. Marc |
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